For everyone at Scientific Learning, developing the New Fast ForWord has been an opportunity to step back and reflect on what we are doing well and where we can improve. Every day we see Fast ForWord users making dramatic gains in language, reading, and learning skills. However, we also see students who struggle with a particular exercise or skill. To better understand where improvements were needed, we spoke with many educators about their implementation struggles, strategies, and successes. What came out of these conversations is an intervention program that is better, faster, and smarter! Better Learning Impact To provide an even better learning impact, we looked at each exercise individually, taking a deep dive into data from hundreds of thousands of exercise sessions. Our analyses revealed who gets stuck, where the sticking points are, and what design factors are helping or hindering student progress. Specific design changes were based on these findings. For example, we learned that many students got stuck at the very beginning of Sky Gym. To address that, the entire introduction was revamped with new instructions, different stimuli and progression rules, and automated interventions for those students who continue to struggle. Faster Student Progression & Improved Student Motivators We looked across all exercises, evaluating the exercise mechanics and user interface. We identified a number of new features and improvements that will help students progress more quickly, while making their progress more visible and rewarding. The Autoplay feature allows students to take trials more quickly, by serving a series of trials after one click of the Go button. If a student gets all trials in an Autoplay series correct, the next series will be one longer. The Current Streak and Highest Streak signs, in conjunction with Autoplay, provide game-like rewards for getting consecutive correct trials, reinforcing the behavior […]